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(3 Pole Weapons are taken so that you reach your combat disciplines faster - this way, you start with the Well-Aimed Blow known and it's a great helper in the first dungeons. Starting build: 5 strength, 3 Pole Weapons, 2 Hardiness, Nimble Fingers trait. If you train before that, the cap remains. However, training can breach that cap, but only if you train after you've reached the natural 10 rank. But! For the tier-2 skills and above there is a 10 rank cap – you can't train them further than that naturally. Also, most of the skill can be trained for the +2 bonus.
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If you really want to, you can still choose non-humans, but only on their preferred roles – i.e., spearmen sliths, nephil archers.ĭuring the course of the game, you'll gain 63 skillpoints. 50% more – that gives you much more than those measly 10% damage bonuses (which equal to roughly 3-4 traits). Average character gains 16 traits per playthrough, humans gain 24. In terms of race, humans easily overpower everyone else. That's also the reason why all the pregenned characters are horrible – they're all evenly spread. They must also focus on certain skills instead of spreading around aimlessly. That means your characters should choose one primary attribute and invest all their points into it. Easy & Normal are a bit too easy even for the non-optimized builds and Torment requires plenty of metagaming – you should engage it only when you have no need to use guides.Īvernum 2 is a min-maxing game. This guide is adapted for the Hard difficulty.